So I finished the career paths thing I was working on. It was a fun little project. Defined goal. No risk of it going over 10 pages. It's sorta generic, but I guess that's the intent, so that people can adapt it to their home games. Making a career is pretty easy--you just need to come up with 24 entries and throw them in a table.
I've also been obsessing over the statistics of the project because I'm an idiot, but let's not talk about that.
A few test characters were born this morning. It feels about right. So far I've gotten a cleric who's god sent him a vision that taught him how to party, because he was such a goody-two-shoes stick in the mud, which doesn't quite suite the Moon God. I also got a noblewoman who hangs out with military dudes talking about military stuff in an attempt to be popular, but all she really wants to do is dance. (It is, literally, the only thing keeping her sane.) Which will be tough, with her 3 Dex.
Why am I telling you this? You can roll your own.
I thought it would be sort of a pain in the ass, but it's actually sort of fun to roll up a character using it. Each section (Childhood, Adolescence, Adulthood) sort of flows into the next. So you find yourself considering your childhood when making choices in the adolescence step, and you find yourself looking at your adolescence step when choosing what career you want to go into (and also looking at your stats so far).
I think this is a pretty cool departure from the usual method of background generation, where you roll all of your stats on one page, and then you roll all your history at once on a different page, and then it's your job to assemble a narrative out of that giant pile of unedited stuff.
Let me know if you find any typos.
I fucking hate typos.