Back in 2019, me and Nick put our microphones together and made a podcast called Go Die in a Hole. We made 2 episodes. It was a magical journey in which I learned how much I hate the sound of my own voice.
Go Die would be a podcast where we analyzed adventure design, specifically dungeon design. There aren't a lot of podcasts that focus specifically on dungeon design.
* Which elements of the dungeon work well? Which elements suck?
* How does the dungeon's layout affect how it plays? How's the flow and the tempo?
* How well does the dungeon tell a story?
To explore these questions, we would spend 1 episode exploring a dungeon in rapid fashion: one person would be the DM and the other person would be the entire party. Combat would be resolved in a single roll, or would be hand-waved entirely.
Then we would spend episode two discussing the adventure. The focus would be on (a) how information about the dungeon is presented to the player, (b) the types of decisions/problems that the dungeon presents, and (c) how a party would make these decisions.
We only sorta succeeded at these goals.
Anyway, now we made two more, so there's four in total. And I guess that's pretty cool.
I run Nick through B1: In Search of the Unknown, written by Mike Carr in 1979. It was the adventure that was included in the first edition of Basic D&D.
We talk about B1: In Search of the Unknown.
Nick runs me through CM8: The Endless Stair, written in 1987 by Ed Greenwood (creator of the Forgotten Realms). It was an adventure for the Companion Set.
We talk about CM8: The Endless Stair.
Hopefully it won't be 2 years before we record another one.
Thank you, Nick, for your melodious voice and vorpal wit. You have a better work ethic than me, and I resent you only slightly for it.
Note: not a Patreon post. Psh.