Mundane Weather (95% of the time)
SUNNY WEATHER
|
RAINY WEATHER
|
|
1-3
|
Still
|
Overcast
|
4-6
|
Breezy
|
Light Rain
|
7
|
Gusty
|
Heavy Rain
|
8
|
Windy
|
Thunderstorm
|
If the weather was sunny yesterday, it has an 80% chance to be sunny today.
If the weather was rainy yesterday, it has a 50% chance to be sunny today.
If it's cold outside, the rain is snow.
If it's dry outside, there is no rain and treat Heavy Rain and Thunderstorm as Duststorm.
Weird Weather (5% of the time)
1
|
Acid Rain
|
16
|
Stone Rain
|
2
|
Painted Rain
|
17
|
Reverse Stone Rain
|
3
|
Noxious Rain
|
18
|
Rain of Horror
|
4
|
Reverse Rain
|
19
|
Rain of Worms
|
5
|
Hallucinatory Sky
|
20
|
Rain of Slimes
|
6
|
Blackness
|
21
|
Rain of Meat
|
7
|
Insanity Sun
|
22
|
Rain of Knives
|
8
|
Sun Invasion
|
23
|
Rain of Vermin
|
9
|
Distant Space
|
24
|
Rain of Gasoline
|
10
|
Thick Air
|
25
|
Rain of Soot
|
11
|
Antigravity
|
26
|
Rain of Noise
|
12
|
Low Gravity
|
27
|
Rain of Rage
|
13
|
Empty Wind
|
28
|
Blasphemous Clouds
|
14
|
Hungry Fog
|
29
|
Burning Clouds
|
15
|
Drunken Fog
|
30
|
Roll 2x
|
All weird weather is preceded by something indicative. Strange looking clouds, “squirming” in the
sky (or behind it), chaotic droning from the sky, etc. Weird weather doesn’t come as a surprise, and
you usually get 1d4 hours warning. It
lasts for 1d6 hours, unless indicated otherwise.
Acid Rain
corrodes metal, wears down stone, ruins cloth, kills fish, and does 1d6 damage
per minute if you are caught in it. More
damage afterwards, too, if you don’t get that stuff off your clothing and
skin.
Antigravity
pillars roam over the land like searchlights from mars (which they might
be). Things caught in the beams fall
upwards for 3d20 seconds before falling back down. Cars are dropped on buildings. Schoolchildren pepper their playground like a
dozen dropped eggs. Smart folks hang out
in their basement and tie themselves to the floor.
Blackness. No sun.
No moon. No stars. It’s as dark as being in a cave. Up above, you can hear slow sliding noises,
like someone is sandpapering a square mile of elephant skin. And there are things reaching down,
extinguishing the bonfires and the lights, clustered so tightly in the sky that
no light gets through.
Blasphemous Clouds! Deformed, inhuman faces appear in the clouds
and rain down booming indictments, blasphemies, and profanities. 20% chance they tell embarassing/horrific secrets from one of the PCs past. 20% chance they tell horrible lies about one of the PCs. Wasps fly down and sting people who talk back
to the clouds. The clouds say whatever
will disturb people the most: dead baby jokes, mockeries of god, homoerotic poetry.
. . whatever will make the most children cry.
Burning Clouds! The clouds turn red, roiling masses of angry
cinders. 20% chance it rains fire. 20% chance it rolls along the ground like
asshole fog.
Distant Space. Oh wow.
For 1d6 hours, it looks like the Earth has been teleported to some
distant part of the universe. 5% chance
bathed in the warmth of another sun, 95% chance the temperature drops 10
degrees F per hour. Independent 10%
chance of deadly meteor shower.
Drunken Fog! This fog is way more fun than the hungry fog! Everyone it touches gets wicked drunk! Chance for alcohol poisoning is low, but don’t
drive a car. The police try to pull
people over but they drive into ditches.
Sometimes bad stuff attacks, ‘cuz it knows that everyone sucks at
fighting back.
Empty Wind! If this wind blows on a living creature, it
will be transported into the future! D6:
1-2 is 1d6 rounds / 3-4 is 1d6 hours / 5 is 1d20 days / 6 is 1d6 months. There is a 10% chance that this wind will be
ethereal, and will blow through walls, affecting everyone. Transported creatures arrive naked, covered in sunburns, and smelling like campfire.
Hallucinatory Skies
are completely harmless, but they are freaky.
D6: 1 - fleshy eyes and faces peering down / 2 – warped vision so that
you can see over the horizon and appear to be in the bottom of a bowl / 3 – planet
appears to be spinning at 1000x the normal rate (nauseating if you watch it) /
4 – flickering sheets like grey membranes shot through with pulsing yellow
veins / 5 – bright light and an orchestral roar, temperature raises 10 degrees
F / 6 – clouds appears to be animals fighting/fucking/running, etc.
Hungry Fog! The fog comes in on little cat feet,
a hungry stomach, and sucking tendrils like giant hungry elephant trunks. Hide and seek as the fog breaks down doors
and windows, trying to suck you into its central stomach, where you will be held
above the ground, paralyzed, slowly whirled around, and digested in layers. Lasts 1d6 hours, and usually leaves piles of
bones, shoeleather, and keychains in the town square.
Insanity Sun. The sun shrinks down into a tiny pinpoint of bluish-white light, although its still brighter than a full moon. Everyone who
looks at anything illuminated by this watery light, even for a second,
goes stark, staring mad and will mumble about “the people behind the sun”. Unless they make their save. Town is full of people with blindfolds on,
and other people trying to rob them.
Low Gravity! Like, 1/10 of normal! It’s like being on the moon! You can jump really far! Waves look really cool! You suck at throwing things because they don’t
arc the way they should! Running is
difficult without traction! Lasts for
1d20 * 10 minutes, and then whops back to normal.
Noxious Rain
causes vomiting and mutation if you get more than a few drops on you. Save negates.
It looks like thin, golden brown fluid that smells like a pile of goats
that died of dysentery last week. Use your favorite mutation table. Afterwards, brown mushrooms grow out of everything that isn't metal.
Painted Rain
comes down in different colors. D6: red / orange / yellow / green / blue / purple. Mostly
harmless, but the green one causes mercury poisoning and the blue one causes
hallucinations. Surfaces
(and people) will stain that color until it is washed off.
Rain of Gasoline!
A very bad time to have a cigarette craving.
This is why we don’t have wooden buildings anymore. Inevitably, a fire starts by the end of
it. Air quality = shit. Sewers, waterways, rivers, lakes, ocean
runoffs will all become infernos. Afterwards,
oil stains and ashy smudges.
Rain of Horror! Roll
a d6: skulls / skeletons / heads / headless corpses / garbage / ectoplasmic
ghost guys that crawl around moaning piteously before dying. 20% chance that this stuff comes to life and
attacks everyone.
Rain of Knives!
Actually just pieces of really sharp ice.
D4: 1 – icicles / 2 – ninja star snowflakes / 3 – no physical knives but
things just start getting cut / 4 – totally metal knives, I lied about the ice.
Rain of Meat! Most of these are bitesize, but roll d20 * 100
to see how heavy the biggest chunk of meat is (in pounds). 20% of the meat is recognizable, 20% of the meat is poisonous, 20% of the meat looks pre-chewed. A lot of carnivores slouch in from the hills. Slorgs go into gluttony mode. Afterwards, everyone makes bonfires. Alternatively, fly swarms next week like Moses hates you.
Rain of Noise!
Metal rods fall from the sky and vanish upon hitting the ground. Each one sounds like a gong, or an
off-balance washing machine, or a destruction derby, or a rhino in a china
shop, or two skeletons fucking on a tin roof.
Conversation is impossible. Cover
your ears or save vs deafness.
Rain of Rage! Blood rains from the sky! Anyone who gets it in their eyes or mouth
flips out in a murderous rage! They kill
their loved ones first! All recorded music
is temporarily replaced with Cannibal Corpse!
Even U2! After the rain stops,
affected people make a save to avoid being rageful forever!
Rain of Slime!
Globs of carnivorous slime. Tough to
kill, but sunlight, fire, cold, and salt destroy it. Normally immobile, but if it eats enough (falls on an unlucky herd of cattle), then giant
blobs rampage through town eating people.
Rain of Soot! Hot ashes and soot rain from the sky! 1d6 feet of it! 1 damage per round if you are caught out
there. Afterwards, snowplows and choking
hazards.
Rain of Vermin! D6
frogs / locusts / lice / snakes / minnows / rats. 50% chance that the vermin are a new species. 50% chance that they all share a specific deformity (no eyes, no mouth, no head, two heads, no limbs, spider limbs, etc).
Rain of Worms!
Most of these are just 3” long carnivorous worms, but roll a d4 * d4 to see how
big the largest ones are (in feet).
These are stormworms, with mouths like rotary electric razors and skin
in big leathery flaps. They take minimal
damage from falling. They mostly devote
their energy to eating each other, and afterwards people make hunting
parties. Like a lot of these weird weather effects,
looting and burglary are rampant.
Reverse Rain
pulls water from the surface up into the clouds. If a creature isn’t indoors or underwater or something,
they take 1 damage per minute as they desiccate painfully. Pink clouds form over crowds of people who
are losing a lot of blood. Green clouds form over forests. Most clouds formed this way are yellowish brown.
Reverse Stone Rain! Pieces of rock break off of everything and
fly into space. Buildings look like
bites are being taken out of them by invisible rats. Your exposed skin
with also break off in fingernail-sized servings and fly away. 1d6 damage per round after your clothing is
gone (shouldn't take more than a couple of rounds).
Stone Rain! Stay indoors.
Mostly pebbles, but sometimes fist-sized stones and 1d4 boulders!
Sun Invasion. There isn’t just one sun. There are hundreds. Of all colors and sizes. Swelling, swarming, and eating each
other. Sometimes things outside
spontaneously combust for no reason.
Temperature raises 20 degrees F.
Thick Air. The air has the consistency of water. Breathing is exhausting. Old people die. Guns and engines don't work. Fish swim out of the ocean and through the
air. When the weather ends, all the fish swimming over dry land drop and die, gasping faces mouthing the word “Why??????”. The fish all die looking betrayed.
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