But no one is interested in your fantasy heartbreaker. This is because everyone is up to their ascending colon in retroclones and besides, they're busy writing their own.
It's like trying to tell other people about your dreams. No one cares. Give them content, not another retroclone.
I know these things, and yet here I am.
So I started writing up some classes for the players in my home game, and I thought to myself, "Arnold, you should post some of this on your blog. Some of these mechanics are pretty cool."
But of course, it's pointless to see the classes if you don't know the house rules, and so I had to type that up all nice and pretty, too. And then I had to spend two hours looking at fonts, and then another hour learning how to put tables of contents into OpenOffice, and then somewhere in the middle of it all--between Garamond and Laudatio--I had to spend a few minutes wondering what the fuck I was doing.
But by then, it was too late, and I was done.
|here's a selfie I took at that moment|
So this is my fantasy heartbreaker. Not all of it--I still have unsorted pile of mechanics-mulch--but enough of it that you could probably get a game going.
The GLOG stands for "The Goblin Laws of Gaming". It's version -1.0 because it's not even in alpha yet. It's basically a pile of crayon-scribbled napkins that I've stapled together, and now I'm waving them at you in an elevator telling you about my "revolutionary" new gaming system, while holding up my torn sweatpants with the other hand.
Here's ten martial classes.
If people actually seem to give a shit about this one, I'll maybe write up 10 spellcasters and/or 10 weirdos and slap them all together. Protip! The Death and Dismemberment Rules make this painfully incomplete ruleset less painful (but also more painful, because dismemberment).
And holy shit, I guess you need a character sheet, so here's that.
You are now equipped. Let me know if you're interested in this stuff. Or, just ignore this post and I'll get back to blogging about Dwarven prom nights or whatever it is I do.
|by will willingham|