Showing posts with label samwise. Show all posts
Showing posts with label samwise. Show all posts

Wednesday, September 7, 2016

Starfighter Samwise

I normally spend my lunch breaks writing down D&D ideas on the backs of receipts and then losing them in my car, but today I spent my time thinking about an idea for a video game.

I'm a fan of bullet hell games.  (If you haven't played them, they're similar to shoot-em-ups like Gradius, except cramped and tactical, in the sense that you learn to anticipate bullet patterns rather than respond to random enemy behavior).  It's a pretty well-developed genre, and once you dig into it, there's a hell of a lot of variety, both in interesting boss mechanics and in tactics.

But bullet hell games never have a good story </opinion>.  Like, some games have such good stories that I have fun just talking about the story (Shadow of the Colossus, Portal, Half-Life 2) completely independent of the gameplay.

This is perhaps tough to do for a bullet hell game, because you're basically just a floating dot that spews out a wall of bullets at other floating dots that are also spewing out walls of bullets in an otherwise featureless landscape.  

It's not a genre that lends itself to usual story touchstones (doors, people, a sense of place).

ikaruga
Anyway, here's my script for a bullet hell / shoot-em-up game that will probably never get made.