I'm a fan of bullet hell games. (If you haven't played them, they're similar to shoot-em-ups like Gradius, except cramped and tactical, in the sense that you learn to anticipate bullet patterns rather than respond to random enemy behavior). It's a pretty well-developed genre, and once you dig into it, there's a hell of a lot of variety, both in interesting boss mechanics and in tactics.
But bullet hell games never have a good story </opinion>. Like, some games have such good stories that I have fun just talking about the story (Shadow of the Colossus, Portal, Half-Life 2) completely independent of the gameplay.
This is perhaps tough to do for a bullet hell game, because you're basically just a floating dot that spews out a wall of bullets at other floating dots that are also spewing out walls of bullets in an otherwise featureless landscape.
It's not a genre that lends itself to usual story touchstones (doors, people, a sense of place).
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| ikaruga |
Anyway, here's my script for a bullet hell / shoot-em-up game that will probably never get made.
