Showing posts with label heinous slander. Show all posts
Showing posts with label heinous slander. Show all posts

Sunday, June 4, 2017

SCRAP DOESN'T KNOW WHAT PIGS ARE

This is a response to this is a response to this is a response to this.

Evidence 1: A Story That Is Probably True

Scrap Princess is visiting her friend's farm.

"This is a nice farm," Scrap says, taking a sip of her Red Lion through a straw.  "Your sheep are so robust."

"Yes," the friend says.  The friend is sitting in a plastic chair with a kiwi bird in her lap.  She is petting it, so she feels relaxed and not very talkative.

"Wait!" shouts Scrap, so shocked she nearly drops her meat pie.  "What are those people doing!?"  She points at two pigs who have trotted out behind the house and begun eating a kiwi fruit.

"The pigs?" the friend says, confused.  The kiwi bird flinches at the noise.

"Hey!" Scrap shouts at the pigs.  "You people can't just crawl naked onto someone else's farm and eat their kiwi fruits!"

"Scrap, those aren't people!  Those are pigs," her friend explains, but Scrap is not listening.  The friend looks down at her knuckles.  Why doesn't anyone ever listen to her?

The kiwi bird isn't listening either.  It's gone cross-eyed with concentration, focusing on the giant egg growing inside its belly.

an unknown species, according to Scrap
Evidence 2: More Opposite Monsters

Carrion Crawler
Baby Jumper

Looks like a long-legged infant, but is actually a type of hairless monkey.  Has a tail that shades towards blue at the tip.  If it touches you with its tail, you must save vs uncontrollable rage.  (You must attack something each turn 1d6 turns.)  They like to force groups to attack each other, then gang up on the last remaining survivor.

Hunt in family groups of 1d4+1.

Catoblepas
Golden Hind

Literally a small, beautiful deer made out of gold.  Everyone who sees it falls in love with it, and the people who send you to hunt it have never seen it, or else they wouldn't want you to kill such a beautiful, innocent thing.  When you kill it and bring its pelt to them, they will weep and pay you the gold they promised you, and then quietly loathe you for the rest of their lives.

The tricky thing about hunting it is that the whole forest will try to stop you.  Trees will drop branches.  Gnats will choke your eyes.  Sparrows will fly down the throats of your hunting dogs and choke them.

Centaur
Bully Horseman

Whenever you roll a random encounter in a labyrinth, roll a d6.  On a 1, the Bully Horseman shows up on the second round of combat, grabs a random PC, and attempts to run off with them atop his shoulders.  He'll bring them back after giving the a tour of some of the (potentially) hazardous rooms in the dungeon.  His voice is panting and apologetic.

He looks like a huge man with the head of a horse.  Corpulent inside his black toga.  Anyone who kills him becomes the next Bully Horseman.  Anyone who injures him feels their head becoming (temporarily) more horse-like.

Centipede
Giant Worm

Huge, herbivorous, harmless, gross.  Put it on your wandering monster table.  Watch what your players do when they encounter it.

Cerebral Parasite
Flesh Driver

This is a small worm-spirit that infects a body part.  Roll a d6: hand, foot, finger, mouth, bellybutton, genitals, eye.  That body part then grows to monstrous size, while the rest of the body shrinks to the size of an appendage.  (It can also grow tentacles if it needs more mobility.)

Basically, if it infects you hand, you turn into an appendix riding around on the back of a rampaging hand monster.  (Infectious fingernails, mouth in the center of the palm, etc.)

If you cut off the original body (which is usually dangling off the back like a keychain, still sentient and screaming), you kill the worm and everything returns to normal.  The severed body part is still severed, though.

Chimera
Elephant Men

These are six dudes.  They all suffer from skeletal deformities, but they wear elephant masks to hide the worst of it.

One dude is armed with two big ivory spears.  He is the leader of the group.  His name is Cornu.

Another dude is armed with two bladed fans.  He has the best hearing and he is the scout of the group.  He can run fast and jump high.

The third dude has a tower shield and an armored belly.  He's really good at protecting his brothers.

The fourth dude just carries around a big snake.  He is a stealthy contortionist and has a powerful sense of smell.

The fifth dude is armed with a log and big iron boots.  He's the brute, and is always kicking down doors and crushing skulls.

The sixth dude has a lasso.  Everyone forgets about him, and he is sad and resentful.  His brothers don't think they need him and always give him pointless tasks, such as "keep the flies off us".  He should have picked a better weapon.

Cockatrice
Gallomox

This is a snake with an extremely unsettling head (sort of like a chicken skull).  When it bites its own tail, it is capable of playing itself like a flute--it has holes on its back and it uses various yoga poses to cover them up.

It knows different songs, and each has a slightly different effect.  Each effect is some variation of "blow something up".

I want to go on record and say that I find no part of this picture arousing.
Coatl
Slunk Bird

A quadrupedal bird with an enormous, axe-like beak.  It observes travelers from a distance and attacks those who don't commit any crimes.  Everyone knows this (and DMs should tell their players this when they first see the owl-like eyes watching them).

If you don't commit any crimes, it creeps closer.  When it reaches you, or when it is attacked, it will kill you with its magic powers (most involving crushing, imprisonment, and ice).

CrabCrayfishCrocodile
Boiler Boys

Soft-shelled arthropods that walk on two legs.  They're flesh colored and look like they have whiskers and goggles if you squint your eyes and huff a little glue.  They're about three feet tall.  They collect treasure and they never share it, so people like to kill them and take it.

They have only one attack, and that is the giant acid gland at the heart of each one.  When they wish to die, they contract the gland, which pumps acid through all of their rapidly-dissolving veins, and then jump at their enemy.  They land with a splash.

HD 1  AC leather  Acid Suicide 1d6 + 1d6 acid per round until washed off.

Demon
Friendly

They are like the angels who weren't quite structured enough to be angels.  These are the angels who never went to church, never learned to tell a sin apart from a good deed, and have little understanding of how the mortal world actually runs.  Famously, they can't tell pigs apart from people either, which is handy if you ever want to trick one.

They're not evil, they're just extremely confused about what good is, and they never listen to you.  You might be able to convince one of them otherwise with an especially dramatic display.

Demogorgon
Metagorn

Metagorn appears as a headless baboon accompanied by two snakes.  All three of them are Metagorn, and unless all three are killed simultaneously, Metagorn can swiftly recover.

Metagorn approaches people and urges them to make plans.  An unplanned life is not worth living!  You must tell Metagorn your plan, and then you must execute it.

The problem is that Metagorn requires a high level of detail (how many steps will you take to cross the room) and doesn't understand that you don't necessarily know whats in the next room.  If you deviate from your plan, Metagorn with make you conform to your plan, even if it means killing you and puppeting your corpse.

The smart thing to do is to make a plan with Metagorn to lock yourself in your current room and organize your packs until Metagorn gets bored.  Anything else is suicide.

If you follow through with your plan to Metagorn's satisfaction, you can suggest who Metagorn should help next.

Jubilex
Orthogon

Prefers to travel through objects.  When he does that, the object becomes clean and straight and perfect.  Like if you staring at a highway, and all of a sudden the highway got a little straighter, all the potholes filled in, the paint got fresh, and then a moment later it all went back to normal--that's Orthogon.

Manifests as an androgenous alabaster statue exactly 2m tall.  (This bothers him, because what's so perfect about humanoids?)  Hates inbetween states and gradients.  A person should be either healthy or dead, nothing in-between.  And so mostly healthy people are healed, while heavily injured people are killed and turned into beautiful corpses.

If Orthogon gets really pissed, he starts turning things into cubes composed of their base matter.  For example, a human would be turned into a cube of flesh, a cube of bone, and a cube of ice.  Which are then stacked.

Manes
Tayles

These look like armless, headless people.  Both genders, usually not naked.  They follow you around.  Whatever you do to other people, they try to do to you.  Intelligent but they have a hard time communicating.

Orcus
Anbless

She loves children.  She appears as a normal-sized woman wearing a 30' long dress.  She flies, of course, otherwise it wouldn't make any sense.

Anbless carries her children in the fabric of her dress.  They wander around in there like patches sewn onto the surface.  Think of her as a cat lady, except with children.

She kidnaps children and takes them away from abusive parents, which is all of them.  She tkeas them to her private heaven, called Kinderhalla, where they enjoy games and candy and playground for all eternity!

Except they do not enjoy timelessness, and so the children age into puberty.  Anbless kicks them out as soon as she catches them making out.  Repulsive little beasts.

Children who are kicked out usually die trying to find their way back to civilized lands.  Those that do are cursed to live a half-life.  Everything is cold and bitter and dreary compared to Kinderhalla, and they have no useful skills.

People who object to her methods are turned into children themselves.  If that is not possible, they are killed.

Succubus
Power Wife

Sort of like if Supergirl was violently committed to the idea of marrying you so could conceive a child of destiny.  You'll also be required to live with her and live a good, decent wholesome life in a good part of the world, next to a good school.  All of this precludes adventuring, of course.  You'll have to find a decent source of income, but the power wife will help.  She's kind, pleasant, and uncomfortably powerful.  She'll help you live a long, fulfilling live (without adventuring).  After you are dead and the child is grown, she'll move on to her next angelic assignment.

Can switch genders as needed, depending on the type of conception required.

Type I Demon: Vrock
Type I Friendly: Corpok

A pile of bird bones arranged into symbolic structures.  Hovers through the air with the sound of many flapping wings.  All creatures within 50' gain flight.

If three of them sing in unison for 3 rounds, all things nearby are flung skyward.

Believe that the earth is corrupt (since demons live under it) and the sky is heavenly (since angels live there).  They think everyone should just live in the sky.

Type II Demon: Hezrou
Type II Friendly: Crysanth

Cultivators of extensive flower labyrinths, sometimes planted atop clouds.  Flower people, with blossom heads and long, sensitive tongues.  The touch of their tongue confers temporary telepathy, which is how they communicate.

They believe that flowers are good, butterflies are tolerable, and beetles are evil.  There is no room for anything else in their cosmology, and so nearly everything else must be destroyed and somehow used to plant more flowers.  They fight with extremely painful swords (if one brings you below 10 HP, you must save vs unconsciousness) and illusions.

You can escape their predations only if you can impersonate a flower.  This means a pleasant smell and a lovely flower, at a minimum.

Is that such a bad world to want?  An empty planet covered by beautiful, peaceful flowers?

Type III Demon: Glabrezu
Type III Friendly: Mantlebru

A small, dapper man who always seems to be emerging from a hole on a flat surface.  His hats change when you aren't looking.

He will clean you up and give you fashionable clothes.  You must wear the clothes.  If you get them dirty he will kill you.  He will tell you all of these things in a polite, direct manner.  He fights by screaming until things blister, pop, and melt.

Don't go into his hole.  It's a peristaltic velvet tunnel that will crush your bones like a fistful of straw.

Type IV Demon: Nalfeshnee
Type IV Friendly: Tinglethree

Looks like a winged pig (a type of animal that I find sexually unattractive) that cannot fly.

He is the friendly most concerned with keeping you humble.  He has been watching you and has become concerned that you are winning too often, and it is making you proud.  You should lose the next 1d6 fights.  Yes, I think that would be best for all of us if you did that.

Can cast the dreaded mass reduce person and permanent reduce person.

Type V Demon: Marilith
Type V Friendly: Paxora

These are one-armed warrior women whose ankles end with flaming shoes.  They can fly and they are magnificent dancers.

They firmly believe in utter pacifism.  No one must fight.  They will escort you out of the dungeon peacefully.  Then they will help you break your weapons on a rock.  Then they will use their magic to clear some land so you can be peaceful farmers for the rest of your natural lives.

They believe in these values so much that they will kill to uphold them.  (It's okay to kill for peace because once you've killed everyone who isn't peaceful, there will only be peace forever and that is worth it.)

Type VI Demon: Balor
Type VI Friendly: Kylor

They appear like extremely tall women.  But not grossly elongated, merely long and graceful.  They make you feel like this is the way the human body plan should be, and you are just stumpy imitations.  They have the heads of deer.

They have concluded that you are part of the Problem and must be destroyed.  The only way to convince them otherwise is to convince them that your identity is no longer the same.  Only by changing your character as much as possible will you pacify them.  (If you pacify them, you can suggest who else is part of the Problem.)

Like a belt of gender reversal and a helm of opposite alignment would be a good start.  Better to give yourself a new name and speak in a different accent.

They fight by opening portals between their antlers and summoning things and people that you have already fought in the past.  They also fight with a hammer that shatters armor and enchantments on a hit.

Yeenoghu (Demon Lord of Gnolls)
Yarrock (Friendly Lord of Dogs)

Announces your doom in retribution for all the war dogs that you've allowed to die.  Kills you by flooding the dungeon with dogs.  Add 2d6 war dogs to every room in the dungeon.

Appears as an enormous man with the head of a mastiff.  Served by obedient berserkers, naked except for their spiked collars.

Not only are these not my preferred species, but they appear to be underage as well.

NO I FUCKING DON'T

This is a response to this.

I'm going to imitate an imitation that started when I made an suggestion about writing the opposites of monster manual entries.

I'M GOING TO PROVE THAT I DON'T FUCK PIGS BY WRITING THE SAME THING AS SCRAP.  I'M GOING TO WRITE SUCH GOOD ENTRIES THAT SHE'LL HAVE TO RETRACT HER ASSERTION RE: THE ALLEGED PIGFUCKERY.

Yes, this is a joke post but many of these are def usable.

by Dave Simons
So here are some monsters and their opposites.

Aerial Servant
Floor Lord 

Like a genius loci, they are bound to one place.  They look like enormous angry faces coming out of the ground.  They can cast command at-will, dominate person 3/day.  They use their powers to convince people to jump into their mouths, so they can eat them.  Usually accompanied by 1d3 enslaved humanoids from the wandering monster table.  HD 10, but easy to kill because you can probably just pour boiling oil into its mouth.

Ankheg
Stompadon

Looks like an elephant, only much bigger.  It has elephant heads on all four sides.  It rules the Plains of Yabin with a single immutable law: everything must be flat.  If something is not flat, it will be chased down and stomped until it is flat.

Except for birds.  It's okay with birds.

HD 10  Def leather  Stomp 2d8 + trample
Move elephant  Int Mor low

The Plains of Yabin are inhabited by clover farmers who have learned to lie very flat on the ground when the Stompadon might be looking in their direction.  Sometimes they attempt to build tunnels but they must be built very strong, because the Stompadon is always walking around and he has a very particular way of walking.

Giant Ant
Royal cannibals.

Already did this one.

Ape
Elves

Because apes are sort of like our hairy, brutish reflections and elves are sort of like our elegant, hairless reflections.

but

I can sort of see another angle, where apes are creepy because they're basically humans that look a little too bestial, but you could come at it from the other side and have animals that look a little too human.

So, there is a village called Husherman's Hill.  All of the animals that are born there are slightly too human.  The cats have hands, the cows have human mouths, and sometimes a dog will have a whole goddamn human face.

The animals run the town.  They are led by a old dog with a old man's face.  He is the most horrible bastard in the world.

When outsiders approach, the animals all try their best to be animals, and a few slave humans are brought out in order to shoo the foreigners away.  "You can spend the night in the inn, sure, but not any longer.  We're fearful you might bring the plague in."

Savvy players will realize that the town has been subtly modified for animal convenience.  An abundance of dog doors, cat scratches on all the baseboards, a dinner table in the barn instead of a feed trough, etc.

From Invasion of the Body Snatchers (1978)
great movie but fuck that dog-man-thing
Axe Beak
Sword Tongue

These are like if birds had a sloth edition.  Slow, aboreal.  Hunts food with a sharp tongue that they shoot out like a harpoon.  Can pull a man into a tree in the blink of an eye.

Baboon
The opposite of a baboon is a baboon.  They're already this terrible mix of clever and bestial, social and violent.  They have both thumbs and fangs.  They kidnap wild dog puppies and raise them to be loyal hounds.  You can watch videos of them playing with their babies and you can watch videos of them eating baby gazelles alive (who scream a lot).  Baboons are fucked.

Note to self: replace wolves on an encounter table with baboons at least once.

Badger
Goodbelly

A goodbelly is a thing that looks like a happy, baby pig with long legs like a deer.  Put it on your wandering monster table.  When it is encountered, it will run away.  If you can catch it and eat it while it is still alive, it will cure light wounds and remove disease.

They're slick little fuckers, though.

Baluchitherium
Strabulo Swarm

A strabulo is a small, carnivorous shrew.  The best way to kill a pack of them is to lock them in a small room and wait for them to eat themselves to death.  This takes about an hour.

It is unknown how they survive in the wild with such crazy metabolisms.

Barracuda
Zark

A zark is a zombie shark.  They are used to stock dungeons because they can chase people down hallways, in a horrible, clumsy, gnashing manner.

Also good for when the party thinks they are safe as long as they don't go in the shark tank, but then the wizard gives the signal and they all come flopping out of the water like ghastly seals, chewing their own gums to shreds with eagerness.

They probably roar, too.

Basilisk
Galateas

A galatea is a race of beautiful stone women.  It turns out that if you carve some stone to look sufficiently sexy, it will come to life.  Galateas are sexy living stone statues that really good at carving more of themselves.

Often hired to build beautiful structures, their immortality often leaves them as gloomy keepers of abandoned places, knowing all of the dungeon's layout but only caring for its statues.

BeaverBearBeetle
TreeMouseButterfly

Or as the elves call it, the Nirfling.  They're born from mice that eat discarded cocoons. Smaller than your thumb, they don't fly as much as they tumble their way through the air with their bushy whiskers.

Valued by elves for their ability to find candy and sweet breads, and their assistance in creating the same.

Valued by dungeoneers for their ability to pick locks.  However, after picking each lock, a Nirfling will crawl inside the lock and take a nap for 1 hour (part of their territorial habits).  It can be lured out early only with the offering of a fresh-baked cookie.

Beholder
Terophidian

Ha.  Already did this one, too.

Black Pudding
White Ceremites

A class of small ceramic golems.  They appear to be made out of soft white clay, but they harden upon death.  The resultant ceramic is about as hard as adamantine for a round, as hard as steel for a day, and then normal fired clay afterwards.

They can shatter their own heads at will in order to kill themselves into more useful shapes.  With enough of them, you can build pretty much anything.

A popular command: begin strangling someone and then self-destruct.

Another: grab your opponent's sword and belt and then self-destruct.

Blink Dog
Stare Cat

These are predatory cats.  When they hold your gaze, you are unable to let it go.  (Gaze attack: if you look at them while they are looking at you, you are unable to look away or willingly interpose an object for as long as the stare cat looks at you.)  They use this ability to give their fellow cats the ability to ambush you from behind (+1d6 damage).

They're about the size of a bobcat.  Stats as wolves, otherwise.

Boar
Excitemen

The Excitemen are are victims of a contagious excitement.  It is dangerous to be around them for too long, but you may be able to turn their considerable attention to something advantageous.

Despite their great excitement, the excitemen are not particular effective.

When killed they collapse into a rainbow-colored goo that lights up in the presence of sound, the color corresponding to the tone.

Brain Mole
Gun Worm

Originally bred by elves to be fired from their revolvers.  It's a 3' long worm, slightly spiraled.  It flies about 200' per round, and prefers to make fly-by attacks (bore-through attacks) each round.  It flies through walls and floors and flesh without slowing, leaving only holes to mark its passage.  In regular dungeon combat, it is so swift that it can only be hit with readied actions.

Brownies
Yeah, tickle boys for sure.

Buffalo
Chicken

Bugbear
Stronglings

A race of fey about the size of a child.  Obsessed with building and measuring their strength (which is easily estimated by the length of their beard).  Construct crude weightlifting gyms out in the forests, usually as simple as a row of stones of increasing weight, with a clear area around them.

In combat, they favor tactics that allow them to use their brute strength to their advantage: sudden, muscular assaults.

They are fond of forcing a surrender by putting their foes into submission holds, usually with their legs locked around the necks of their opponents.  (Then they can ride them around on their errands.)  If you have a strongling riding you, be aware that they can pop your head off with one squeeze of their monstrous calves.


From 2nd Ed Monster Manual.  By DiTerlizzi?
Bulette
Seawolf

The opposite of a landshark is a seawolf.  Unfortunately.

or

Angelbird
When it smells blood, it flies over and tries to rescue the injured combatant who is the most innocent-looking.  It abducts them back to its nest and will keep them there for days, nursing them and keeping them safe from all threats (especially their dirty, blood covered companions who keep wanting to bring them into murder caves).

Despite its appearance, it is actually Fairy/Dragon type.

by DenaJawawr

BullCamel

Cow Egg

Occasionally, a cow will lay an egg.  We do not judge the cow harshly for this, for the resultant eggs are very valuable.

If kept warm and intact, the egg will whisper secrets into the ears of anyone who sleeps next to it.  (Get visions of likely future events with 75% accuracy.)

If broken, a random creature within 100' must save or die.

No one is quite sure how to get them to hatch.