Thursday, June 16, 2022

Orcs and Beastmen, Part 1

 Note: Oddly enough, Bar Chakka was part of my very first draft of Centerra, back in 2010.  Centerra has changed a lot in the last 12 years, but two most important elements of Bar Chakka (the beastmen and the water worship) have not.

Orcs and Beastmen

I don't know how explicit I've previously been on this point, but orcs are technically a type of beastman.  

Beastmen are an all-male race that can breed with nearly any mammal to create a man-beast hybrid.  Orcs breed almost exclusively with pigs, and goat-men (druhok) breed almost exclusively goats and (less commonly) deer.  

They are incomprehensively virile (especially goatmen).  They are capable of blood-transmissible impregnation (similar to a bloodborne disease) and their seed remains viable for hundreds of years after their death.

The Church can explain how the beastmen drank the blood of Drumonia, a wild and ancient god of wine, revelry, madness, and sex, thereby corrupting their entire race.  Their features were made bestial to match their appetites, and despite their swollen libidos they would only be attracted to beasts.

The Orbital Liches can explain how beastmen are just another mutant race, created by the ancient wizards of a dying world, in an attempt to survive the Time of Fire and Madness.

The druhok of Bar Chakka will explain that they were born from natural species as the planet attempted to save itself from the depredations of unnatural magic.  Their birth was willed by the planet itself when it needed a defender.  (Orcs have lost their way, but the druhok still remember the path.)

Orcs, of course, believe that they were created to suffer.

Why Do Orcs Fuck Pigs?

Not all orcs do.  In every orcish settlement, you might fight a couple of dogmen or perhaps a minotaur.  

But those creatures are probably related to the chieftain, and are tolerated for no other reason.

Other types of beastmen are disruptive, and are typically driven out (if they do not leave of their own accord).  Minotaurs are famously aggressive and rarely function well in a team.  Dogmen are loud and stupid.  Equicephali creep everyone out.  Out of all the beastmen, orcs are one of the most intelligent ones, and are the only ones with mouths that can speak Gospeltongue.

Besides, swine herds can march alongside the armies, where they provide meat, companionship, and mounts (for pigs the size of royal swine).

Why Do Druhok Fuck Goats?

Because goatmen are smarter than pigmen, and they survive very well in the mountainous regions of Bar Chakka.  

There's also a large religious component to it.  The druhok goatmen are the inheritors of heaven.  The only other type of holy beastman is the stag-men, who tend to succumb often to respiratory diseases.

Goatmen are revered in Bar Chakka, where they are the only type of beastman able to become a priest.

probably the best beastman picture ever
by Karl Kapinsky

Why All These Herd Animals?

Because beastmen are still men (it's in the name), and really only thrive when they are part of a society.  

The only animals that function well as beastmen are social animals.  Solitary animals tend to hate living alongside other people.  So while there are a few bear-men in the world, they're perpetually uncomfortable and anxious when living alongside others.  (Minotaurs, for example, have a sort of nervous machismo that makes them extremely dangerous to their neighbors.)

Beastmen born from non-social animals are also missing a lot of the normal sympathies and considerations that we take for granted.  A tigerman will walk past a beggar and feel nothing--not the smallest glimmer of sympathy.  Likewise, if you give a tigerman a gift, they will accept with an alien lack of gratitude.  This is because things like sympathy and gratitude exist in humans (who are meant to live together in a society) but not in tigers (who are solitary). 

Essentially, tigermen and bearmen are sociopaths, and everyone knows this.  They are stereotyped in beastman society as evil (and correctly so).

Anyway, here are the three biggest orc cities I can think of at the moment.

Tangodar 

Tangodar is the only city that the orcs have ever been proud of.  Stone spires in a foggy valley, a full half of the city secreted underground.  Gauzy screens covered the streets, and smoke from sacrifices filled the sky above.  Everything to keep them hidden from heaven.

The secret to the city's longevity was its democracy, where major decisions were settled through combat of champions (typically non-lethal), one against one, for as long as there were willing champions.  The only weapon allowed was a bundle of sticks called a bashka.  Because all orcs are adept fighters, it was difficult to disenfranchise the majority, and because the duels were such a bottleneck, the orcs had days (if not weeks) to deliberate and compromise.

The city is long-destroyed, the victim of a century-long crusade.  But the victors came to regret their victory.  The city is cursed--a clotted vector of fear, paranoia, and avarice.  Anyone who spends a night within sight of its walls can feel it.  Friends seem to be enemies, and there is no true brotherhood in those walls.

Still, the city is defensible, and many treasures still glitter in its depths, and of course there is no shortage of fools in this world.  And so it is that the city is ruled over by Pavorick the Stained, an exiled prince from Basharna, who still attempts to recruit people to his poisoned city while they all go mad.

Beneath the city is infested with squadrons of clever war-dead, puppeted by some necromancer still unknown.

And of course the orcs still seek to reclaim it.

Garlak

An embarassment to most orcs, Garlak is little more than a gussied-up hill fort.  There are three reasons why most orcs are embarrassed of Garlak.

First, it's shaped like a giant skull.

The orcs who live there swear that it's a titan skull, but it is obviously carved (and crudely at that).

Second, the orcs there all sing songs.  Everyone who has ever led an orc band knows that orcs need constant structure in their lives to be effective.  Without it, they fall apart.  (They're a bit like toddlers in that regard.)

And so the orcs of Garlak sing work songs.  They're a bit like sea shanties, although you can use your work tools as instruments.  When marching, this is obviously bootfalls, but can also be things like banging your knife on the trencher as you eat.  (Yes, the orcs sing songs while they eat.  It keeps the meal orderly.  It's less cute when they sing the flensing song.)

Even promotions are based on how many grunties (shanties) you have memorized.

Lastly, the orcs don't have a king.  They might, but they don't.

The orcs of Garlak will tell you that they obey the Hidden Masters--a secret group of seven orcs with the power to turn invisible, erase memories, and even vanish from existence for short periods of time.  The Hidden Masters leave them coded messages, which they can follow only once they've been inducted into the correct secret societies.  Since they are hidden, they cannot be assassinated.  And since they are everywhere, they always know the best things to do.

Outsiders will tell you that there are no Secret Masters.  The orcs of Garlak are simply mad.

A third theory is that the orcs have stumbled upon a masterful sort of self-regulation.  Nearly every orc is a member of a secret organization.  (There are over 90 secret organizations in Garlak, and probably more than 300.)  Inside each secret organization, there are secret secret organizations.  The orcs are constantly receiving coded messages (tipping with seven pennies), delivering coded messages (farting during certain words), and taking actions based on these secret messages (lowering the cost of their cheese inventory by 30%).

It might just be that these coded messages form a stable, self-regulating loop.  Something similar happens with ants who, seeking to follow the ant in front of it, sometimes form into death circles.  Except in the case of orcs, this self-regulating loop is a stabilizing form of society.

not shown: pig nose and lil pig ears
by Lestatbishop

Godai

The orcs are reluctant to call it by it's name, and so they refer to it as the City in the South.

Godai is a city founded by fascist orc supremacists.  They seek nothing less than the utter extinction of all of subhumanity.  (True humanity is already extinct, at least on Centerra.)

They are succeeding where other orcs have failed for three reasons.

First, they are utterly disciplined.  Lawbreaking is not tolerated in Godai.  An orc who cannot regulate their baser instincts is split down the middle by The Threshing Wheel (which is sort-of-a-building, sort-of-a-vehicle, that is used for the execution of unruly orcs).

Since orcs are naturally unruly, the orcs of Godai employ several methods to calm themselves and aid their focus.  A lot of these are herbal.  At least one type of lobotomy is performed.  And subtle magics are suspected (although never proven).

Second, they confront their weaknesses.  Every Black Hand Orc can recite the Forty Humiliations by heart, and list all of the times humans have broken treaties and exterminated their race.  They will tell you in the bluntest terms the ways in which humans are superior to themselves (intelligence, cooperation, innovation).

They have a list of orcish strengths, too, but that is not as relevant.  Human superiority is something that must be meditated on daily, until the shame is burnt away and only the anger remains.

The orcs of Godai are also uniquely interested in learning.  They make it a point to capture scholars and tutors, so that they can learn all the things that they lack.  And so their greatest warriors are often tutored by the same  minds that mold the minds of princes.  Orcish brains struggle with mathematics and astronomy, but they learn languages, philosophy, and construction as easily as any human.

Third, they aggressively recruit.  Their greatest warriors (with their sword hand tattooed black) are sent out to help other orcs.  They function as military advisors, mediators, and troubleshooters.  (They're a bit like jedi.)  And when all of that fails, they draw their black blades (painted so as to be unreflective).  In combat, they are commandos, employing traps, poison, surveillance, and ambush to defeat their foes.  They are very good at this.

It is rumored that some of the Black Hands have been alchemically enhanced so as to give them further advantages in combat.

The Black Hand orc renders all of this aid for free.  But when he is done, he always calls the most promising youths to return with him to Godai, and begin training to become Black Hands themselves.  After their indoctrination into the Black Hand, they are free to return and lead their people if they wish.  Or they may carry their dim blade to more distant shores, and carry their violent proselytization a bit further.

Black Hand orcs are renowned for being lawful.  Their black-inked hand and sword are reserved to killing Dread Humans and Their Servants.  This second category is sometimes stretched a bit, but it never includes their fellow orcs.

Black Hand orcs are loathe to kill another orc.  But when they must do so, they use their non-dominant hand and a stilletto called a winnow.  A weregild is paid to the deceased's family.