So I've been thinking about style
recently.
I figure there's two kinds of
statblocks.
There's the kind that goes at the end
of the book where they list out all of the numbers. It needs to be
narrow enough to fit in a two column format. The most important
factors are readability and completeness (because some
people might want an “official” set of numbers for a monster).
Troll | XP | 800 | |
HD | 6 | Reac | -3 |
AC | 4 [15] | Int | 7 / hungry |
Save | 10 | Mor | 10 |
Mov | 12 | ||
Atk | +4/+4 Claws (1d8) | ||
Regenerate 3 |
Defensive stuff, mental stuff, and
attacky stuff all have their own sections. They're mostly listed in
the order that they'll be used, too.
Movement, and Attacks each get their
own line, because those are the things that are most likely to
overflow. Special Abilities go last, and leave room for however many
you want to tack on.
There's potentially room for more stuff
on there (Strength, Treasure Hoard, # Appearing, Alignment) but I
didn't include them for good reasons. Strength might be useful for a
DM who is trying to figure out a grapple, but a lot of DM's have
grapple/shoving systems that use HD to figure out how hard it is to
grapple something, rather than Strength. Also Str is often pretty
intuitive (while Int is not).
Treasure Hoard and # Appearing are
usually already included in whatever module spawned this monster.
Room descriptions already tell you both of those, and random
encounter tables usually tell you how many are appearing.
And fuck Alignment. It's always pretty
obvious. That's like listing the color of orange juice on the side
of the box. (And if it's not obvious, you can just stick it down in
the Special Abilities section.)
Then there's inline stat blocks. These
are the ones that go in the middle of a paragraph, usually in the
middle of a hex or room description. The most important factor is
conciseness.
Troll: HD 6, AC 15, Claws +4/+4 (1d8), Regenerate 3, XP 800.
HD, AC, attacks, special abilities, and
XP are always printed.
Saves are assumed to be 5+HD, roll
under with a d20 = success.
Reaction modifiers, intelligence,
movement speed, and morale are straightforward enough that the DM can
set them on the fly. (e.g. Snakes run slower than a man, horses run
faster.) If any of these are remarkable or non-intuitive, they will
be listed.
XP might be
a little bit redundant, but I personally find it a pain to tally up
all of the XP after a session. It'd be nice to have a little inline
number that I could just add up as a monster gets killed.
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