![]() |
| I added the scum farms--plenty of human slaves there. |
Monday, December 23, 2013
Running Through Yoblintown While Caked In Feces
This is Wallow, a.k.a. Yoblintown. It sits in the belly of a caldera, while an open sky peeks in over the 10,000' vertical feet of stone. All of the city's filth and wealth trickles down the spiral streets, which are build like open gutters, so that the city's wealthiest can hoard the sludge and garbage that they value.
Sunday, December 22, 2013
Down, down, to Yoblin Town
- they are born from mushrooms (yoblin mamas)
- they are all male, nearly identical, and confused by vaginas
- they constantly shed spores to make more yoblin mamas
- they eat yoblin mamas when the find them
- there are still so many of these fucking mushrooms that yoblins are constantly spawning
- baby yoblins occupy the exact same ecological niche as rats
- everyone hates baby yoblins
- they are immune to disease
things you should know about yoblin culture
- filthiness is next to godliness
- trash is wealth
- yoblins are terrified of baths
- the richest yoblins live in the most squalor
- the poorest yoblins live up higher, and are forced to use cleaner, upstream water
- the lowest (most affluent) parts of yoblin cities are cesspools called "filth libraries"
things you should know about yoblin dreams
- they all dream of the wizard who stamped himself on their dna
- they expect his return any day now
1-10 shitty neighborhood
11-20 middle class neighborhood
21-30 high class neighboorhood
you can also roll a d20 + whatever to figure out neighborhoods that are both
30 exteriors
- flies
- stink cloud
- pool of muddy water
- entire front faces of house crumbling away
- giant hole dug in the street
- poorly disguised pit trap in front of door (spikes on bottom)
- signs of rockfall (from 10,000' above)
- graffiti (“When I find the clean bastard who stole my poop I'll eat his eyes.”)
- graffiti (“Long live the gladiators!”)
- graffiti (“I waited for you for 2 hours. It's in the outhouse.")
- broken masonry
- dead cats hang from wall
- baby yoblins in cages
- mushroom infestation (1d6 rabid baby yoblins)
- diseased, leering goat (it bites) tied up
- mangy dog alternatively snaps at you and chews its own tail
- door half-buried in mud outside
- graffiti (“Skree has a mother and never farts.”)
- graffiti (“This is not Mungo's house.”)
- graffiti (“Vandalism enriches our neighborhoods.”)
- cleanly picked yoblin bones
- outdoor compost heap, crawling with worms and baby yoblins
- window planter boxes filled with vomit
- unfashionably tidy pile of excrement
- emaciated, cow tied up out front, driven omnivorous from hunger
- very fashionable open cesspool, 1d3 jealous neighbors standing around
- pile of dead animals with 1d6 young yoblins playing on it
- graffiti (“Stop stealing my precious filth, you assholes.”)
- graffiti (“[illegible] builds strong bones. I eat it every day.”)
- graffiti (“Throw the king in the arena!”)
30 interiors (75% chance of being home)
You can also mix-and-match by
rolling for contents and goblins separately
- filled with broken glass and torn paper (goblin with bloody feet warns visitors away)
- pile of boxes has collapsed (trapping 1d3 panicked goblins inside)
- flat stone doubles as bed and table (1d4 goblins passed out in a pile of their own vomit)
- furniture pushed to wall, floor covered in oil (1d3+1 goblins fighting over a dead goat)
- mildewed books, 10% of a usable spellbook (goblin taking a huge shit in the corner)
- filled with rubble and sticks, hole in wall to neighbor's (1d3 goblins repairing it)
- stacked floor to ceiling with old shoes, clothing, dirt (1d3 goblins buying/selling clothes)
- entire floor in just a compost heap (1d2 goblins trawling for bugs and slugs)
- infested with yoblin mamas and broken furniture (1d6 rabid baby yoblins eating adult inside)
- filled with 100s of rocks (1d6 yoblins fighting over living arrangements)
- bookcase filled with poops block the door (3 HD carrion crawler eating a goblin inside)
- butcher shop, 2d6 fried things-on-a-stick: baby goblins, rats (1d3 beefy, blood-covered goblins)
- somehow dragged a statue in here, now sinking in mud (1d6 goblins fretting about statue)
- stool, three legged table, fly-covered “salad” (1 goblin face down in his dinner, unmoving)
- decorative plates caked with fashionable vomit (1d3 goblins ganging up on a smaller one)
- featherless, eyeless cave chickens (1 obese goblin farts loudly from hidden interior)
- moldy pillows, blankets, dozens of calendars (2d6 goblins sleeping in a heap)
- home made hot tub: fire, mud, water, "hot dogs", buckets (1d6 goblins partying)
- plow, 3 dog cages, rotting cabbages, dead horse (1d6 goblins beating horse with sticks)
- piles of rotten lumber (1d4 goblins freaking out about 1 HD spider hidden somewhere in room)
- round mounds of purple mud, sculpted and smoothed (fat goblin being dressed by 1d4 minions)
- broken chairs, pile of candlesticks, pile of doorknobs (1d4 mercenaries playing cards)
- stacks of well-cut bricks, kiln, smoke, stench (1d3 poopsmiths making bricks)
- benches, cauldron, stinking plumes of gas (1d3 filth masters experimenting with “ultimate filth”)
- table with ravine flowers, upside-down painting (1d3 goblins buried up to necks, apologizing)
- stacks of dead animals (1d3 grimacing goblins “making leather” by pissing on skins)
- mushroom grows from dead shaman, fetishes, dreamcatchers (1d2 shamans attending to corpse)
- idol of vega, filthy mushrooms growing from rug (1d2 priests intoning the liturgies)
- stone walls covered in chalk, calculations, table w/ bricks (1d2 bespectacles engineer-goblins)
- roll 3x for contents (filth merchant counts his money (5d6s) while 1d6 guards eat potatoes)
30 Yoblins
If you are clever, you can also use this table as Name - Occupation - Personality - Inventory. If you are killing random yoblins and taking their stuff, be sure to add 1d6-3 shit-smeared copper coins to each inventory.
- Twisp the poop scooper (rudely idiotic) – scoop, shovel, poop
- Rikko the rat tamer (staring, crawly) – wheel of cheese, pocket rat, towel
- Scormie the beggar (pathetic, sniveling) – crutch, save vs disease if he touches you
- Mungo the braggart (fat, bragging, confrontational) – cudgel, metal helmet, 2d6 friends
- Other Mungo the scrounger (lisp, bad leg) – scrap wagon, visible parasites, walking stick
- Totter the assassin (friendly, oily) – poisoned dagger, list with 8 names (3 crossed off)
- Scorp the thief (imbecilic, greedy) – pointlessly poisoned club, 6 crossbow bolts, nose ring
- Tergul the thief (imbecilic, greedy) – bag of caltrops, shit-caked dagger, hatred of Scorp
- Wriggy the plague bearer (diseased, grateful) – rags, knife, save vs disease if he touches you
- Mimasha the mud kicker (stupid, focused on her job) extra boots, map of the streets
- Torga the mud-pounder (delusional, terrified) – big hammer, several hernias, map of uneven roads
- Lunlu the baby catcher (stern, stupid) – net, knife, bag of baby yoblins
- Ubu the guard (belligerent, snoopy) – rusty halberd, bag of onions
- Ringro the ravine hunter (buff, paranoid) crossbow, rapier, volkergogs (goggles)
- Yeek the rag-stitcher (miserable, self-loathing, complains) rags, needle, thread, bread
- Norom the fisherman (cretinous, gullible) fishing pole, pointy hat
- Skree the lookout (always shouting, dumb) some string, piece of chocolate, piece of poop
- Togglo the shoe gluer (humble, mumbling) – bucket of paste, pig leathers, spade
- Yamek the shit-stirrer (intent, honest) – long paddle, waders, bottle of urine
- Raklo the thief (smug, curious) – 1 gold coin, big bag of poop
- Ulan the shaman (wise, greedy, smelly) bag of various skulls, gold piercings, shoddy tetsubo
- Imhoto the filth librarian (bitemarks, twitchy) net, book of nursery rhymes, flask of whiskey
- Pombo the idolator (desperate, foolish) 3 idols of human gods, map of surrounding area
- Ijit the foodmaker (smug, loves gladiators) 2 live cave chickens hanging from belt, bag of snails
- Blarg the gigolo (oiled up, slippery) bag of rat oil, lipstick, 25' of rope
- Shumlee the bartender (scornful, itchy) bottle of brandy, hangover, book of forbidden lore
- Mortim the dung cobbler (resigned, sarcastic) gigantic bag of dung, trowel
- Mork the inventor (shrieking, excitable, curious) – flask of oil, corkscrew, balloon
- Horko the watchman (sly, actually sort of smart) – garrote, 2 knives, poorly drawn porno
- Chukko the thief (greedy, ambitious) lockpicks, bottle of very good wine, extra money
![]() |
| this castle is 90% yoblin dung |
![]() |
| 40% completed? can I make up statistics like that? |
![]() |
| takes 2 to tango |
Saturday, December 21, 2013
Drugsdrugsdrugs
We've all what a terrible thing unmitigated addiction can be, and have seen lives and bodies scarred by substance abuse. In fantasy games, drugs are usually magnified, which makes for some powerfully negative side effects to addiction.
So, it's tough to get players to use a lot of drugs.
My solution is to make drugs powerfully useful. I intend to make drugs shoulder some (all?) of the duties that potions normally bear.
Scrap did some cool drugs, once.
Here's my take on the matter. It's not very realistic, but whatever.
So, it's tough to get players to use a lot of drugs.
My solution is to make drugs powerfully useful. I intend to make drugs shoulder some (all?) of the duties that potions normally bear.
Scrap did some cool drugs, once.
Here's my take on the matter. It's not very realistic, but whatever.
Friday, December 20, 2013
Tubular Peacock
West of the Yoblin Kings, there is the Rancid Ravine, a big, ancient canyon-cave. Shovelheads hunt glowbats n the stony ceiling, and the mushroom paddies grow among the flooded stalagmites of the ravine floor. Half a dozen rope bridges criss-cross this canyon, clinging precipitously to the walls of the cavern. Sulphur vents in the south pump bacteria-rich sludge into the cavern, providing a valuable influx of biomass. Clouds of minuscule saltflies buzz over this nutrient-rich slime, ignoring all other creatures.
It has a few secrets and a lot of wildlife, some of which can be found nowhere else in the world. One of these rare creatures is the Tubular Peacock.
Thursday, December 19, 2013
Escape from the Gladiator Pits of the Yoblin Kings pt 2
So I'm about 20% of the way through Escape from the Gladiator Pits of the Yoblin Kings.
That's a completely bullshit statistic, by the way. I have no idea how much work is ahead of me. I plan on five sections:
Wartooth and Wallow, the yoblin towns (where the gladiator arena is).
The Rancid Ravine (thermal vents, bridges, scum farms, and the Hogwitch).
The Goblin Warrens (razed/collapsed by the yoblins = traps and goblin zombies).
The Cold Creek Coal Mine (formerly a demilitarized zone between goblins and humans).
Apple Creek, the human settlement = safety
They're all connected linearly, with the dungeon section [bracketed].
Humans - [Mine - Warrens - Ravine] - Yoblins
It's sort an inverted dungeon, since the party is starting on the bottom floor and trying to escape. In some cases it might be to their advantage to push onwards and hope they reach the human town (where they will be greeted with blankets and cocoa) rather than go back to the yoblin town.
That's a completely bullshit statistic, by the way. I have no idea how much work is ahead of me. I plan on five sections:
Wartooth and Wallow, the yoblin towns (where the gladiator arena is).
The Rancid Ravine (thermal vents, bridges, scum farms, and the Hogwitch).
The Goblin Warrens (razed/collapsed by the yoblins = traps and goblin zombies).
The Cold Creek Coal Mine (formerly a demilitarized zone between goblins and humans).
Apple Creek, the human settlement = safety
They're all connected linearly, with the dungeon section [bracketed].
Humans - [Mine - Warrens - Ravine] - Yoblins
It's sort an inverted dungeon, since the party is starting on the bottom floor and trying to escape. In some cases it might be to their advantage to push onwards and hope they reach the human town (where they will be greeted with blankets and cocoa) rather than go back to the yoblin town.
Subscribe to:
Posts (Atom)




