tag:blogger.com,1999:blog-4754170279177021419.post8213484767771675739..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: The Legendarium: Diagetic AdvancementArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4754170279177021419.post-628995692967122152020-04-10T01:00:06.884-07:002020-04-10T01:00:06.884-07:00This is similiar to something I've been trying...This is similiar to something I've been trying to implement myself for Electric Bastionland primarily. It's based on above poster's system (Spwack). :)<br />Diegetic progression systems is something of a white whale for me, so it's interesting to see more excellent implementations of this sprouting up, Electric Bastionland's scar system is perfection in this regard IMO.<br /><br /><br />Thought I'd share notes!<br />https://bugbearslug.blogspot.com/2020/03/organically-grown-pcs.htmlB44Lhttps://www.blogger.com/profile/11662147890976149744noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-41749180404260176172020-04-09T10:45:41.124-07:002020-04-09T10:45:41.124-07:00No worries. I have about a dozen tumbling in this ...No worries. I have about a dozen tumbling in this rotting brain-can of my own and get them confused all the time.<br />Not helped by how often they overlap.Janethttps://www.blogger.com/profile/12975772319839361784noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-43516371541525306372020-04-09T10:24:11.876-07:002020-04-09T10:24:11.876-07:00This comment has been removed by the author.Andrew Sawyerhttps://www.blogger.com/profile/15263056911810945780noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-46803284304247359972020-04-09T10:22:57.464-07:002020-04-09T10:22:57.464-07:00Right! I seem to have read that and immediately fo...Right! I seem to have read that and immediately forgotten about it. A lot of systems tumbling around in my head.Tim B.https://www.blogger.com/profile/09430001792622615524noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-83315297638222572222020-04-09T10:18:44.261-07:002020-04-09T10:18:44.261-07:00My understanding of it is that for levels after le...My understanding of it is that for levels after level 4 they gain the "helpfuls."<br />And yes this is certainly thought provoking and makes it much easier to create classes with unique leveling mechanics.Janethttps://www.blogger.com/profile/12975772319839361784noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-18891546169777509552020-04-09T07:02:19.803-07:002020-04-09T07:02:19.803-07:00Another skill system! GLOG really does sprout vari...Another skill system! GLOG really does sprout variant skill systems like mushrooms, doesn't it?<br /><br />I've been looking at DC 20 for recovery from diseases, madness and curses. Things that aren't likely going away for a while, and need a new attempt at a "cure" each time. I like the idea of spending journeys practicing skills!Spwackhttps://www.blogger.com/profile/07247063374457045751noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-37866008932514152322020-04-09T06:55:48.176-07:002020-04-09T06:55:48.176-07:00If levels only go up to 4, you might as well get r...If levels only go up to 4, you might as well get rid of the term "level" and replace it with "templates," assuming the new version of GLOG still uses those. Or maybe, "titles," to match the titles you append to your name for finding Treasure.<br /><br />There's something about the Treasure system that feels perfect for the kind of game I want to run. It's more dramatic, I think. My only worry is that my adventure design chops aren't at the level where I can convert dungeons from treasure to Treasure.Tim B.https://www.blogger.com/profile/09430001792622615524noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-84620609493397156902020-04-09T06:10:33.493-07:002020-04-09T06:10:33.493-07:00I've actually been working on a diagetic advan...I've actually been working on a diagetic advancement system for my own game that has a lot in common. Here was the last blog post I made about it with a few sample classes:<br />https://knightattheopera.blogspot.com/2020/03/brave-class-hack-beta.html<br /><br />I've also so far worked out the Ranger and the Knight deeds.Dwizhttps://www.blogger.com/profile/17255968459773708115noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-89826106350223921422020-04-09T03:50:10.762-07:002020-04-09T03:50:10.762-07:00i love this so muchi love this so muchglitchpophttps://www.blogger.com/profile/04682068348037576124noreply@blogger.com