tag:blogger.com,1999:blog-4754170279177021419.post7840524429631721960..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: Stealth, Surprise, and Encounter DistanceArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4754170279177021419.post-62740789898636965722013-10-15T02:29:54.416-07:002013-10-15T02:29:54.416-07:00your reasons given on G+ for posting mechanics are...your reasons given on G+ for posting mechanics are the same as mine.<br />...well, I share them with my players there, too.<br /><br />This looks a lot like something I'd use. I think I'll adopt an alertness skill, add situational modifiers and get people to roll under that to have warning. How much you beat it by = degree of warning. People who have no training in guarding/sneaking and who say they are staring off into the darkness get no bonus against someone sneaking up behind them.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com