tag:blogger.com,1999:blog-4754170279177021419.post5557173875054258175..comments2024-03-18T14:01:12.817-07:00Comments on Goblin Punch: The Case for Narrow Ability ScoresArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4754170279177021419.post-53243902976423610472019-08-24T07:53:14.442-07:002019-08-24T07:53:14.442-07:00You could also roll 6 d6 drop 2 lowest and highest...You could also roll 6 d6 drop 2 lowest and highest or 7 d6 keep 3 middleSébastien P.https://www.blogger.com/profile/15942276905746493680noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-69606537462491652402014-01-06T04:09:01.612-08:002014-01-06T04:09:01.612-08:00Wait, no, yes, LS is totally right.Wait, no, yes, LS is totally right.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-46990982076852278042014-01-05T14:21:40.666-08:002014-01-05T14:21:40.666-08:00I hope I'm not misunderstanding your point, bu...I hope I'm not misunderstanding your point, but rolling ability checks on 3d6 would make people with high ability scores even more overpowered because of the difference between linear and bell probability curves. <br /><br />Lets say you have a strength of 17, and want to lift a heavy portcullis. The GM asks for a roll-under check. <br /><br />If the roll under is a 1d20, failure is on an 18, 19, and 20. Each number has an equal chance of coming up, so there's a 15% chance of failure. <br /><br />On 3d6, you fail only on an 18. And because probability is weighted towards 10/11, the actual probability of rolling an 18 on any given 3d6 roll is less than 0.5%.<br /><br />Or I'm completely misunderstanding your point and everything I just said sounded really condescending. LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-48056756976785926392014-01-05T06:30:45.313-08:002014-01-05T06:30:45.313-08:00True! But I'm trying to unify mechanics when ...True! But I'm trying to unify mechanics when I can, and also want to use stat checks more often (replacing a few things that saves are normally used for).Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-80795848392571318002014-01-04T21:09:43.579-08:002014-01-04T21:09:43.579-08:00Wouldn't rolling ability checks on 3d6 accompl...Wouldn't rolling ability checks on 3d6 accomplish your objectives?Rustyhttps://www.blogger.com/profile/17080459955926478720noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-63449092496067889592014-01-04T11:59:05.681-08:002014-01-04T11:59:05.681-08:00Initially I like this a lot, but my one big proble...Initially I like this a lot, but my one big problem with it is that it weights ability scores even more heavily towards center of the curve. <br /><br />It's fairly common to roll a character whose ability scores are all in the 9-12 range, which is fine. But rolling outside of that range is fun and exciting. I can't see it as a positive thing to make that excitement even less likely than it is already.<br /><br />Further, as another GM who calls for a lot of roll-under checks, I can't say I've ever thought characters with high or low ability scores cause a problem. One in ~200 characters will have 18 strength. It won't happen often, but when it does, won't it be fun to overcome nearly every strength challenge the GM throws at you? LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.com