tag:blogger.com,1999:blog-4754170279177021419.post3521965223563233658..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: The Skill ScoreArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4754170279177021419.post-55765335145093666572017-10-03T09:48:36.119-07:002017-10-03T09:48:36.119-07:00I'm trying to implement something like this fo...I'm trying to implement something like this for a campaign. But I dislike systems with a lot of moving parts, so I would prefer to use this mechanic to resolve damage. I can't think of a good way to do that, though. If both attacker and defender roll Attribute and relevant skill to attack and defend respectively, and success on either is a hit, then that seems to favor the attacker; the reverse seems to favor the defender. So I thought, okay, maybe this roll isn't a contested roll at all. The attacker just rolls their attack, takes the higher result, and adds that to a weapon rating - thats the amount of HP they take. But then the only advantage the defender would have from their relevant skill would be an increase in HP or something, which is passive, which I'm not sure I like. So I'm thinking about ditching this mechanic. Any thoughts?Southern Anglicanhttps://www.blogger.com/profile/08455266898847197606noreply@blogger.com