tag:blogger.com,1999:blog-4754170279177021419.post2294560496011756499..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: Advice for OSR DMsArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4754170279177021419.post-52955507388495373202020-05-24T08:28:36.409-07:002020-05-24T08:28:36.409-07:00Solid advice, good stuff!Solid advice, good stuff!matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-20416168385576218702020-05-24T03:25:01.752-07:002020-05-24T03:25:01.752-07:00Like the advice but would like to nitpick: Not pla...Like the advice but would like to nitpick: Not players die, characters do. At least in my experience. Don't know how you handle your groups (and law enforcement).Martenhttps://www.blogger.com/profile/12978941864880013486noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-86287271119488853842020-05-22T00:28:38.678-07:002020-05-22T00:28:38.678-07:00It also helps if you have random city encounters t...It also helps if you have random city encounters that are active (they hook the player) in addition to random city encounters that are passive (they allow the player to walk away).Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-22926553612286282042020-05-22T00:27:48.970-07:002020-05-22T00:27:48.970-07:00I try to keep a few options open at all times, and...I try to keep a few options open at all times, and in sight of the players. They don't want to go to the Pit of Dracoliches? They can chase down the bounty on Fat King Candy instead, or try to find the baron's missing head.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-86071832746457530022020-05-21T23:25:15.440-07:002020-05-21T23:25:15.440-07:00A lot of solid advice! I've really been tryin...A lot of solid advice! I've really been trying to signpost a lot these days. Sometimes it works and sometimes it doesn't but I feel like it's a lot fairer to the players and makes me feel a bit less guilty about character deaths. There'd a couple ways in which it sort of backfires or a least doesn't lead to anticipated results - hopefully a logical assessment of the dangers of an action. One is where the players overthink an obvious warning as some sort of DM subtlety and proceed without caution, another is where the players completely ignore the warning, and a third is where the warnings cause the players to completely abandon a venture (or never start it in the first place). The last can be the biggest challenge for the DM, depending on where you are at in your prep, as the players often want to do something completely different than what was initially planned. A good chance to stretch your extemporaneous muscles but sometimes a real struggle to present something interesting for the players to interact with.ligehttps://www.blogger.com/profile/05866236293322652977noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-86956967668056306582020-05-21T15:22:41.591-07:002020-05-21T15:22:41.591-07:00I really like these sections of RPG books. It lets...I really like these sections of RPG books. It lets me know what they're about, right out of the box.<br /><br />When I first started reading RPG books, I'd read the "New to RPGs?" section because I was trying to get my head around it. Then I ignored them. Now I read them again, if only because there's so many *types* of games I need to know what THIS game is about.Joshhttps://www.blogger.com/profile/11103061574208320331noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-81780563646344537022020-05-21T10:19:03.965-07:002020-05-21T10:19:03.965-07:00This is a lovely document. This is a lovely document. Ben L.https://www.blogger.com/profile/04568198881628052274noreply@blogger.com