tag:blogger.com,1999:blog-4754170279177021419.post8060978241662629428..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: The Eight Dooms of Eldritch AmericaArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4754170279177021419.post-87888041796449011602013-05-31T00:12:28.088-07:002013-05-31T00:12:28.088-07:00I'm trying to use a version of a casting dice ...I'm trying to use a version of a casting dice pool (like WFRP or Small But Vicious Dog). Simple version: whenever you cast a spell, you roll 3d6+mods versus a target number to see if you cast it. Doubles = minor badness, triples = major badness + 1d4 Doom Points.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-42601214219944955032013-05-26T21:38:50.217-07:002013-05-26T21:38:50.217-07:00I like my Magic-Users even more chaotic (you'v...I like my Magic-Users even more chaotic (you've read my rules, you know that), but I really, really like this as a system of growing inevitable doom.<br /><br />How do you determine if a spell is miscast? Is there just a percentile chance of it going wrong?Anonymoushttps://www.blogger.com/profile/13110549453927697205noreply@blogger.com