tag:blogger.com,1999:blog-4754170279177021419.post8003447386153021061..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: Expectations and Entitlement Among Millennial RoleplayersArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4754170279177021419.post-57601453925083434152019-11-07T14:58:00.240-08:002019-11-07T14:58:00.240-08:00" . . and the stakes are plot elements, rathe..." . . and the stakes are plot elements, rather than player death?"<br />- So, you are playing like in that famous chick tract, if *player* death, rather than character death, is a thing?<br />;)Ksorkraxhttps://www.blogger.com/profile/14894878976445908250noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-23695600326172714852014-10-17T23:48:20.890-07:002014-10-17T23:48:20.890-07:00I dislike you tying this stuff to the "millen...I dislike you tying this stuff to the "millennial" thing. None of the new players I've run a game for have expected any of your dot points. They had no clue what a role-playing game was even going to look like, so of course they didn't expect class-appropriate loot. People gain those expectations from playing a certain type of role-playing game. They aren't ingrained in a generational point of view.Jackhttps://www.blogger.com/profile/13576384742168685922noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-61675565418163886402014-10-14T13:52:19.748-07:002014-10-14T13:52:19.748-07:00Wow. Okay. It blows my mind that people are descr...Wow. Okay. It blows my mind that people are describing this 'entitlement', let alone some sort of generational thing. Since this hobby started, there have been people trying to produce stories more like what they read in books and less like "And the rot grub you got from the pile of garbage reaches your heart and you die." The fact that we've finally found some tools and rules that allow us to produce these sorts of experiences is not entitlement, and honestly, calling it that says more about the caller than it does about the supposedly 'entitled' people.<br /><br />Thumbs down to these comments.Unknownhttps://www.blogger.com/profile/02307108400734292476noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-7595775629930723712014-10-12T19:22:58.039-07:002014-10-12T19:22:58.039-07:00I'm not a Millennial, but I kinda hate it when...I'm not a Millennial, but I kinda hate it when people make gross generalizations about them. Age-ism is crap. Like Luke I thought that's where this might go but it doesn't these are good thoughts. Player entitlement is a pretty good way to define the difference between new and old school. Some of those bullet points got a start in 2e D&D, that's why I think it's more of a continuum than a hard line, and that last bullet point a bout players having a hand in minor details strikes me as downright Arnesonian. The snake eats its tail.Lumhttps://www.blogger.com/profile/09490249051095856396noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-87659993998072514532014-10-11T16:38:59.654-07:002014-10-11T16:38:59.654-07:00I seem to remember a number of those bullet points...I seem to remember a number of those bullet points having tenure 'back in the day'... but they weren't written into the rulebooks yet. <br />Except for the last one all were present in my previous group's games... an none of us were 'Millenials'. Oh, and the GM totally had a GM NPC as well. <br />I do think videogames have ramped up those expectations... having undergone their own transition from 'you get 3 lives and after that you have to START THE ENTIRE GAME OVER FROM THE BEGINNING' to 'OK, you died, just respawn at your save point and continue'. <br />My current group had a guy rage-quit because he didn't get a 'do over/respawn'... and he wasn't a millenial, but up till then he'd only played videogames. <br />A lot of it does seem like just plain hand-jobs to me, at least the way I see folks speak of their characters/adventures... but happily I've found a group where TPKs are still on the table and there's no guarantee of 'balance'.Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-60992862784395165942014-10-11T16:09:01.109-07:002014-10-11T16:09:01.109-07:00"I like the demon's boot and beg." ... "I like the demon's boot and beg." -- Facebook inspired typo?Ed Allenhttps://www.blogger.com/profile/09627812364407769994noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-50164184035580509462014-10-11T15:37:25.784-07:002014-10-11T15:37:25.784-07:00Hmm. I hold my hand up to 'insurmountable resu...Hmm. I hold my hand up to 'insurmountable results from the Wandering Monster table'. I managed a TPK earlier in the week, and I'm not pleased about it. The players didn't play well (they're young and inexperienced) but I allowed a situation to develop where they only had one course of action open to them. They didn't take it, and they died under a horde of vicious undead. That's my fault as a DM.<br /><br />But even though they're all 'millennials' as you describe them (having been born in 1997) they all laughed and said 'right, what do we do now?' before getting on with rolling up new characters. I think I was more appalled than they were.Red Orchttps://www.blogger.com/profile/07015582577046093985noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-15300742320505021922014-10-11T15:27:50.073-07:002014-10-11T15:27:50.073-07:00I was introduced to D&D shortly after 3.5 came...I was introduced to D&D shortly after 3.5 came out, by an older friend who had played a lot of AD&D 2nd edition in the early-mid 90s. It was from his experience and GMing that I built my initial impression of D&D: that it was a storytelling mechanism where the GM wrote an adventure for the players to be the heroes of. <br /><br />So while I have no real experience with D&D before circa 2004, it's hard for me to imagine that these trends are really 'new.' Particularly after having read summaries of some Dragonlance modules. (Though I do lack first hand knowledge). <br /><br />For me, embracing the oldschool was part of a maturation within the hobby. There came a point where I'd been special long enough, and I wanted to try not being special. (this transformation was aided, in no small part, by becoming an avid reader and friend of Courtney, actually). In retrospect, I think this maturation also involved making a choice which I wasn't necessarily aware of at the time: do I play the game because it's an interesting and intellectually immersive challenge, or do I play it because I like to tell communal stories? <br /><br />I chose the former, which led me to old school games. If I'd gone the other way, as I think most gamers do, then I probably would have explored more narrative focused games where I could be the hero in space, or in a post-apocalypse, rather than a medieval fantasy. LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-62932151348805586202014-10-11T14:32:01.707-07:002014-10-11T14:32:01.707-07:00Was expecting some high-handed bashing of younger ...Was expecting some high-handed bashing of younger players such as myself, but found an interesting and thought out piece. Nice work.Luke Gearinghttps://www.blogger.com/profile/01560869081440423091noreply@blogger.com