tag:blogger.com,1999:blog-4754170279177021419.post5792789381459967559..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: The GLOG: WizardsArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4754170279177021419.post-79060159709200291022021-05-08T17:10:40.691-07:002021-05-08T17:10:40.691-07:00I just love GLOG and its simplicity. I downloaded...I just love GLOG and its simplicity. I downloaded everything you published besides adventures. I was wondering something though. For the sake of simmplicity, why don't you use the concept of spell dice for fighter as well?<br />You could go like this, but not limited to, having a number of combat dice equal to your constitution. You can use up to four combat dice or your actual level, wichever is lowest. Works the exact same way as spell dice with the added bonus that the harder you try to hit, the more likely you are to fumble or worse critical fumble (roll 1 - 1, or 1 - 1 - 1 in a single roll and gain something quite horrible like a dislocated shoulder or something like that for a fumble... muscle tear on a critical fumble)<br />The good thing is, rolling a single die prevents all fumbles.<br /><br />If you hit, the target has the right to save under its own armor value. against 1 or 2 hits, saves prevent damage, on 3 or 4 save for half.<br /><br />Combat dice would come back after a short rest -1D6 per encounter (resting cannot reduce the actual remaining combat dice) that day.<br /><br />It could be used like that or with less dice for special attacks only, like spells.Sébastien P.https://www.blogger.com/profile/15942276905746493680noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-86013837322607294422018-02-17T17:42:35.044-08:002018-02-17T17:42:35.044-08:00Do you still like to require that the caster be ab...Do you still like to require that the caster be able to speak and gesture with both hands?Valzihttps://www.blogger.com/profile/08052154892033159242noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-13131145684067077222016-09-30T01:37:59.587-07:002016-09-30T01:37:59.587-07:00This is a really fun take on spellcasting! It seem...This is a really fun take on spellcasting! It seems like an elegant risk reward system to help give some more play than a single "magic hand granade".Rasmus Källqvisthttps://www.blogger.com/profile/04094769764887557424noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-72911301087628953772016-09-19T00:08:43.352-07:002016-09-19T00:08:43.352-07:00I really like the idea of making multiple undead f...I really like the idea of making multiple undead from a single corpse:<br /><br />Skinkite, skeleton, ghost, crawling claws, and floppy zombie with hook hands. Fuck yeah.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-77779758214223813162016-09-17T07:53:55.126-07:002016-09-17T07:53:55.126-07:00Great stuff, definitely going to lift the differen...Great stuff, definitely going to lift the different kinds of raiseable dead for necromancers!<br /><br />When an illisionist Final Dooms they should pop out of existence if there's nobody around to see them. They only exist as long as they're witnessed.James Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-84145907303807451612016-09-15T06:05:19.304-07:002016-09-15T06:05:19.304-07:00I really like the befuddled condition in particula...I really like the befuddled condition in particular.Joshua L. Lylehttps://www.blogger.com/profile/03358762663581842879noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-58663920615580979532016-09-12T21:15:05.515-07:002016-09-12T21:15:05.515-07:00Simply brilliant. Probably going to end up running...Simply brilliant. Probably going to end up running something using the GLOG itself, and also great as a mine for ideas. [Apologies for deleted post above, had issues with blogger]robotmascothttps://www.blogger.com/profile/17603276357964459814noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-50172793152887435422016-09-12T18:02:53.054-07:002016-09-12T18:02:53.054-07:00Yeah, that's the exact reason why I'm okay...Yeah, that's the exact reason why I'm okay with multiclassing. Knight + cleric = paladin. Thief + wizard = arcane trickster. Et cetera.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-34360435818047328492016-09-12T18:01:34.385-07:002016-09-12T18:01:34.385-07:00You're right, fireball should be save for half...You're right, fireball should be save for half.<br /><br />But then again, legendary spells aren't supposed to be superior to other spells in all ways, just awesome reward spells that you can find at the bottom of a dungeon. Fighters are rewarded with legendary swords, wizards find legendary spells.<br /><br />And yeah, it needs a bunch of proofreading. This is just proof-of-concept, at this point. Something useable.<br /><br />Thanks, though.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-71189846491479324402016-09-12T17:05:53.742-07:002016-09-12T17:05:53.742-07:00Awesome pdf. Let me know if you want proofreading ...Awesome pdf. Let me know if you want proofreading feedback. Otherwise I saw only one substantive thing that struck me as odd: Fireball seems a little underpowered for a Legendary spell, especially because a save appears to negate all damage as written. Magic Missile at the same power level has no save and 1 more damage per die (but of course no 20' area effect). Picadorhttps://www.blogger.com/profile/01244353406711565712noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-4874429103277429172016-09-12T10:59:34.571-07:002016-09-12T10:59:34.571-07:00I definitely want to read this more when I don'...I definitely want to read this more when I don't have work, as so far I really like this. Especially the Casting Die Pool. I'm a bit of a sucker for die pools. One question for the scroll, would it be preferable to have the mishap happen on a critical fail, or even if the first Int check is failed by a certain degree of error? I feel it might be good to nix the second roll to keep it a bit more fast. Loving the pdf so far.<br />Opiyelhttps://www.blogger.com/profile/02417788307268767696noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-70670415285218176412016-09-12T07:57:14.359-07:002016-09-12T07:57:14.359-07:00Any time you read the phrase "corpse economy&...Any time you read the phrase "corpse economy" you know it's a good blog post.nefffffffffffhttps://www.blogger.com/profile/12056944417895418143noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-56048112047087800362016-09-12T03:58:23.670-07:002016-09-12T03:58:23.670-07:00How would you do half-casters like paladins? Would...How would you do half-casters like paladins? Would you just recommend multiclassing to get the effect a player wants?Spwackhttps://www.blogger.com/profile/15868882089849740065noreply@blogger.com