tag:blogger.com,1999:blog-4754170279177021419.post510998418066421249..comments2024-03-18T14:01:12.817-07:00Comments on Goblin Punch: Supercharging Chargen with History, PersonalityArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-4754170279177021419.post-73259100852348872902017-07-13T10:09:47.033-07:002017-07-13T10:09:47.033-07:00This is a great idea. The childhood section works ...This is a great idea. The childhood section works very well, the adulthood section I'm less sure about. I like the idea of picking where to put the bigger and smaller die, but the questions need a little work. The connections with the abilities seem kind of arbitrary.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-18781884067049107462014-02-25T09:06:56.650-08:002014-02-25T09:06:56.650-08:00This is reminiscent of simplified Beyond the Wall ...This is reminiscent of simplified Beyond the Wall character creation - except without the "hometown village" assumptions. I do agree halfway with Roger that I prefer personality (but not background) to emerge during play but it'd probably be pretty trivial to make the adulthood questions into background questions. Like, instead of "impulsive vs deliberate" it could be, "You saw a friend getting beat up. Did you rush in to defend him or heal his injuries after it finished?" <br /><br />I also like the implied separation of childhood (traits completely out of your control) with adulthood (now you have the ability to make choices). Anonymoushttps://www.blogger.com/profile/05851382647050100905noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-72978322540005034082014-02-25T07:51:54.441-08:002014-02-25T07:51:54.441-08:00We also roll 3d6 in order. :) We also roll 3d6 in order. :) Evlyn Mhttps://www.blogger.com/profile/01033845413251039537noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-13999026954326136232014-02-25T07:39:19.081-08:002014-02-25T07:39:19.081-08:00My players and I roll 3d6 in order. My players and I roll 3d6 in order. Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-62774441566989620082014-02-25T06:28:22.328-08:002014-02-25T06:28:22.328-08:00I can understand, admire and appreciate what you a...I can understand, admire and appreciate what you are trying to do here... I think the general concept might be good, but your implementation needs work.<br />When your example landed you with a "hunter" with a dexterity of 5, I think that it is a fairly big sign that maybe the system needs some refinement.<br /><br />I think maybe the issue is that the questions in the second part aren't really as evocative of particular attributes as they are alignments. Questions that were more properly evocative of the attribute would probably help.<br /><br />Of course, I think... no one uses totally random character creation any longer, certainly they don't pick a class and then roll totally randomly. The standard method used by most gamer is a 4d6, drop the lowest and assign where you like. I think this method can get rid of the "assign where you like" part, in which case maybe the final step of this process would be to mark down what your three previous rolls were and then roll one additional die per a stat, replacing the lowest previous roll if you roll higher.Anonymoushttps://www.blogger.com/profile/05077116392950757591noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-12617119916675020852014-02-25T06:08:02.617-08:002014-02-25T06:08:02.617-08:00This is so cool. Players could, instead of rolling...This is so cool. Players could, instead of rolling, pick the lines from childhood, so they do not know what number they are picking.<br />Much potential and cool idea!Peter Lebanhttps://www.blogger.com/profile/17699417594387391208noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-18811114618570074342014-02-25T04:51:02.407-08:002014-02-25T04:51:02.407-08:00This is awesome, reminds me a little of Chargen in...This is awesome, reminds me a little of Chargen in the Torchbearer/Burning Wheel games. Totally dig it.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-48049198284616113282014-02-25T00:34:49.846-08:002014-02-25T00:34:49.846-08:00Very clever, although I prefer to let background a...Very clever, although I prefer to let background and personality emerge through actual play ...Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-2104381959620572242014-02-25T00:07:28.986-08:002014-02-25T00:07:28.986-08:00yeah this is coolyeah this is coolMurrayhttps://www.blogger.com/profile/17408095504472495097noreply@blogger.com