tag:blogger.com,1999:blog-4754170279177021419.post3950809509642064436..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: Death, Trauma, and Retirement: I'm Gettin' Too Old For This ShitArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-4754170279177021419.post-58554134751775185072023-09-15T16:25:56.055-07:002023-09-15T16:25:56.055-07:00Howdy! Has this been written down anywhere? Id l...Howdy! Has this been written down anywhere? Id love to steal it for my heartbreaker.Jimhttps://www.blogger.com/profile/14455519986664718700noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-63031559036350972602017-06-25T03:14:09.437-07:002017-06-25T03:14:09.437-07:00it requires a lot of mandatory downtime in town wh...it requires a lot of mandatory downtime in town while player's rest, and although my Downtime Event tables produce interesting results/plots, they usually aren't as much fun as the rest of the well-prepped dungeon shit.<br /><a href="http://www.goldrant.com" rel="nofollow">Goldrant</a>Anonymoushttps://www.blogger.com/profile/01267578804496473706noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-67693687029621252132017-04-23T11:48:32.032-07:002017-04-23T11:48:32.032-07:00Great stuff Arnold.
It makes me think of having e...Great stuff Arnold.<br /><br />It makes me think of having each "character" be a familial line. Each time your character gets too messed up their kid steps in to take over so pops can hobble around the estate in his peg leg. Would work well with a long form knight game like Joseph Manola has briefly talked about.Connor W.https://www.blogger.com/profile/13152164902819709334noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-8461286771466214452017-04-22T16:12:23.290-07:002017-04-22T16:12:23.290-07:00This comment has been removed by the author.The Oblidisideryptchhttps://www.blogger.com/profile/01045051609040990435noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-73046311678893501722017-04-22T10:06:12.267-07:002017-04-22T10:06:12.267-07:00Would you consider a permanent level loss as a sho...Would you consider a permanent level loss as a short-of-death penalty? Permanent as in a lvl 5 character becomes lvl 4 and no curative spell, not even a wish, can restore the lost level. Of course the character can reach lvl 5 again the normal way by gaining more XP.<br /><br />The justification, if one is desired, is that the level loss is equivalent to a bad concussion, shaken confidence, etc. that translates to a meaningful setback in skills. Much like a boxer who suffers his first severe KO and whose chin and confidence is not the same until he puts together several more wins...Jolly Cooperatorhttps://www.blogger.com/profile/06777956979148398028noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-52029576930427989762017-04-22T05:34:26.233-07:002017-04-22T05:34:26.233-07:00Retirement is a great alternative to killing every...Retirement is a great alternative to killing everyone off (that gets old fast). Keeping people around as NPCs is neat, though I'd be tempted to let them pass on some experience points as well... But this could definitely see use in my current gameOld Scribehttps://www.blogger.com/profile/06648431931967689768noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-56457683696100113992017-04-22T04:41:42.947-07:002017-04-22T04:41:42.947-07:00Going soft on us, are you? Neat! I'm actually ...Going soft on us, are you? Neat! I'm actually against most instant death during a game myself. So much more interesting when it happens as a result of bad tactics and poor decisions and/or priorities in the dungeon.<br /><br />I am totally going to steal the idea of retirement as replacement for character death. As for lingering injuries, I think I'd stick for a 'until a good night of rest' limit. Just for bookkeeping purposes. I have fooled around with a scar system where a near-death experience (0 HP equivalent but didn't die) adds a very minor penalty to a character, along with a cool scar the player gets to determine.<br /><br /><br />Question about the blog post itself:<br />(Injuries will last for minutes, 1 day, or 1 week. I think I'm going to try to do away with permanent mutilations, because I think the )<br /><br />Is this missing an end, or was it a clever way to segue into the next item on the list?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-70209505371349732022017-04-21T22:58:19.891-07:002017-04-21T22:58:19.891-07:00Then it's up to you to make lingering injuries...Then it's up to you to make lingering injuries fun.mythusmagehttps://www.blogger.com/profile/10458869083534878283noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-63385167542842309002017-04-21T09:32:08.406-07:002017-04-21T09:32:08.406-07:00This is an excellent idea that I'm definitely ...This is an excellent idea that I'm definitely going to steal. Instead of all this business about trauma points and question marks, though, I think I'll bake it as an option directly into my drop tables: some moderate entries in between "'Twas but a flesh wound!" and "You ded," along the lines of "You've sustained a debilitating injury. Continue adventuring with permanent penalty X, or retire the character to NPC status." (It may help that I have separate tables for physical injury and mental strain.)Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-30803247368948553632017-04-21T09:10:21.813-07:002017-04-21T09:10:21.813-07:00I offered some thoughts in the G+ stream. I think...I offered some thoughts in the G+ stream. I think the way you could really get some player buy-in on this is if you threw in a Blaze of Glory Rider where you can opt to make one super Limit Break attack then fall over dead instead of retiring to Turnip Town if that's not the life you envisaged for your character. <br /><br />Also if I ever play in one of your games should I come with like 4-5 backup characters ready to go? Would that be thoughtful or like woah, too much bro? Stitch Seamhttps://www.blogger.com/profile/02493128814546844907noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-89806857645719554342017-04-21T08:35:21.970-07:002017-04-21T08:35:21.970-07:00Very intriguing. And I have a few players whose ch...Very intriguing. And I have a few players whose characters have suffered permanent injury. I wonder if they would take the retirement option, if offered, or if they'd rather just go out in a blaze of cripple glory. Or not-glory. Just a blaze.Forrest Aguirrehttps://www.blogger.com/profile/05531127358059851571noreply@blogger.comtag:blogger.com,1999:blog-4754170279177021419.post-78303406057472076042017-04-21T08:16:50.450-07:002017-04-21T08:16:50.450-07:00this has very nice sid meier's pirates! vibe. ...this has very nice sid meier's pirates! vibe. i applaud.opossum101https://www.blogger.com/profile/14918781180223282882noreply@blogger.com