tag:blogger.com,1999:blog-4754170279177021419.post1309661556468685675..comments2024-03-25T19:47:36.154-07:00Comments on Goblin Punch: Stark Staring MadArnold Khttp://www.blogger.com/profile/12603155377769597516noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4754170279177021419.post-56988534790720385842015-07-28T08:22:55.001-07:002015-07-28T08:22:55.001-07:00Do you use this regularly in your games? How often...Do you use this regularly in your games? How often do you dole out insanity points? I feel like I would need to have a fleshed out list/table of when to give points out or I would forget to.<br /><br />I might reskin this as a hack for wear and tear. Players get wear/tear by swimming in acid, being on fire, falling in pits, wrestling a bearded demon, etc. Instead of breakdowns, the players get THE GREMLIN after failing a d20+INT save against wear/tear points. You know which GREMLIN, the Murphy's law kind. On fumbles (or critical hits in the case of armor/shields) a player with THE GREMLIN breaks what they are using. When they get some time to buff out their armor and check their stuff, they can get rid of THE GREMLIN. They then make a save to see if one of the broken items was actually destroyed. <br /><br />[In my mind broken stuff is usable but at a penalty, destroyed stuff needs to be fixed professionally before it can be used again]AnarchyDicehttps://www.blogger.com/profile/00098113863647319878noreply@blogger.com